Ambient Occlusion 3ds Max (Mental Ray)

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2) On the "Common" tab, scroll all the way to the bottom, where you will see a "Assign Renderer" roll-out tab. Click this to expand it. The first line you'll see is "Production" followed by the Render Engine name, followed by three "...". Click the "..." button, and choose "Mental Ray".
4) Next to "Sampling" in the "Renderer" tab, is the "Filter Type". Change the type from Box to Mitchell. This will add a nice AA Filter to the image to get rid of some of the grain that the occlusion makes.
7) Under the Ambient Occ Map options, change the samples up to 64. I normally just start right off with 64 samples and dont really change it. I cant really tell a difference with a higher sample rate than this, but sometimes higher samples will help, but will add to render time. If you are going to play with samples, it would be best to keep the numbers in multiples of 8. (ie. 8 16 24 32 64 128 ect)
9) Ok,so now with the material created it, dont apply it to anything. Remember, we left the "Render Globals" open. So bring that window to the front, and click on the "Processing" Tab. You should see a little section called "Material Override". Check the little box next to "Enable". Then click and drag your Occ shader from the material library to the "None" map slot in the "Material Override" section of the "Processing" tab. (When you do this, Mental Ray will apply this material to all objects in a scene when it comes time to render, so you dont have to worry about re-texturing everything.)

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