Z-Depth EXR Tutorial
Z-Depth (aka Fog Pass), is a render element out of your 3D-Package that can be used in Post Production to simulate Depth of Field (DoF). In Photoshop, you add it to the Channels layer, and apply it to the the image via the Lens Blur Filter. It is a grey scaled image, pending on the value you set, will blur the image accordingly.
In your 3D-Package, your normally set a minimum range, and a maximum range.
- Everything set between your camera and the minimum range will be white.
- Everything between your minimum and maximum range will be grey scale.
- Everything after your maximum range will be black.
- While doing test renders, it’s best to set these numbers up to a range that you find that could be the best to be used in Post. Now this tutorial will show you what to do incase you render your final image a high resolution, and your z-depth isn’t up to snuff. Normally you would have to re-render. But with this tip, you won’t! All you need is any Post-Production software that supports 32-bit. Since I normally use Photoshop, we’re going to go with that. And since Photoshop doesn’t take multi-layered EXR files, I’m going to be saving the Z-Depth pass as it’s own EXR.
If you aren’t familiar with .EXR files, I suggest you get on that! There’s nothing better in the end. They tend to be large files, and can take up space on your HDD very quickly. The reason being, is that they are true 32-Bit images. So this pretty much means almost every color, and light intensity is stored in every pixel! I’ll have to explain more on this later. Off to the Z-Depth!


