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Updates, reloads, and metadata oh my!

May 29th, 2011

So since I’ve been really getting into photography more, I’ve been finding that file organization is key. So I’m in the process right now of re-organizing my photos. This way I can keep things organized for uploading across multiple sites better.

And I’ve also recently learned about getting copyright and personal info embedded into the jpg. So now I have to re-upload some, if not most of my images. Something that you guys probably won’t notice on the surface, but it will take some time on my end for sure. So you may notice that my photos on Flickr are gone at the moment. I’ll be re-uploading here very soon. I need to get new tags and info embedded into them. As for the DeviantArt, I can re-upload the image without taking it down. So those will stay up for the time being.

I was learning about this in an amazing video podcast with some of my favorite Photographers. A great listen about getting your photos and identity online.

Mostly Photo Episode 5: Sharing Your Photos:

Photo’s of the Day:

I wasn’t able to upload the past few days due to me being at work till very late in the morning. So here are some photo’s to make up for it.

5/26/11 – Dime Turn

Dime Turn

 

Read more…

Author: Categories: Photography, Tips & Tricks Tags:

Insert Dog Growl Noise Here

May 25th, 2011

Not much to report on today… It was pretty long. Trying to decide what to shoot over the weekend… I’m thinking City Center here in Houston… It does sound tempting!

Photo of the Day:

“(Insert Dog Growl Noise Here)”

 

meranda_insertdoggrowlhere

 

-Scott

PS. My puppy’s name is Miranda.

Author: Categories: Photography Tags:

You got Deviant all in my Art!

May 24th, 2011

So as an extension of trying to get more of my work out into the internet… I have created an account over at DeviantArt! So you can find myself here, on Flickr, and on DA! I set up this portfolio for a few reasons, but the main one is I’m just trying to find more outlets to showcase the work. Also, I haven’t been to fond of flicker so far. I love the slideshow presentation there, and it’s uploading tools… But the feedback I’ve had on DA in the short amount of time I’ve been there has been 100x more than what I’ve gotten on Flickr. Flickr is still a great site, but I felt another outlet was needed. And you really can’t have your work in too many places, now can you? So you’ll now notice a DeviantArt button up top, but also feel free to click the links in the blog post. They’ll take you to the same place!

 

And I’m going to try and start uploading an image of the day. I’ve already started this on my FB page (personal), and the Deviant Art page.

 

So here’s today’s image “Dynamo Stomp!”

Dynamo-Stomp-001

-Scott

Author: Categories: Photography Tags:

Houston Dynamo Game!

May 24th, 2011

So my friend Leslie Lopez over at the Houston Dynamo was able to snag me a field pass for the game the other night against NY. It was absolutely amazing and I had a blast taking a ton of pictures! I’m still shifting through them… I took about 800… and imported about 400-500… So yeah.. I have my work cut out for me. It’s going to take me a while too. I have work, plus a free-lance 3D project with my friend Carol. And you all remember Carol, don’t you? But here’s a little teaser to hold you down! I think it’s probably the best one I’ve taken so far… period.

“Here Goes Nothing…”

weaver

-Scott

Author: Categories: Photography Tags:

IIDA Product Runway Remix 2011

May 15th, 2011

Quick update! The other day, May 5th, I was able to shoot as a “Press” Photographer at Houston’s IIDA Product Runway Remix 2011 show! Thanks to my friend, Jeannie Wu, I was able to take some of these great shots that I’ve finally got uploaded to the Flickr site!

A quick summary, Product Runway is a contest among the Interior and Architectural Firms of Houston to design a dress, or garment, out of products they use in their every day work flow. They are given one hard material, and one soft material. And I believe that 60-80% of the dress has to be made of these two materials. And after 2-3 months of designing they have a big fashion show! So here are some of the pictures, and you can head over to the photostream to see the rest!

DSC_1745 DSC_1746

DSC_1529DSC_2708

-Scott

Author: Categories: Photography Tags:

You got HDR in my Photography!

May 9th, 2011

So I finally did it! I’ve finally taken the plung into the world of HDR Photography. Only took me… two years or so! I finally got inspired after seeing Photographer Trey Ratcliff (www.stuckincustoms.com) in action. His work was the kick I needed to get into getting my feet wet with this technique and I’m in love with it! I have a few more images in the works, but here is my first attempt into the world of HDR! Enjoy!~

Taken at a Houston Dynamo game down at UofH!

 

dynamo-HDRI

 

-Scott

Author: Categories: HDR, Photography Tags:

Z-Depth EXR Tutorial

May 3rd, 2011

Z-Depth (aka Fog Pass), is a render element out of your 3D-Package that can be used in Post Production to simulate Depth of Field (DoF). In Photoshop, you add it to the Channels layer, and apply it to the the image via the Lens Blur Filter. It is a grey scaled image, pending on the value you set, will blur the image accordingly.

In your 3D-Package, your normally set a minimum range, and a maximum range.

  • Everything set between your camera and the minimum range will be white.
  • Everything between your minimum and maximum range will be grey scale.
  • Everything after your maximum range will be black.
    While doing test renders, it’s best to set these numbers up to a range that you find that could be the best to be used in Post. Now this tutorial will show you what to do incase you render your final image a high resolution, and your z-depth isn’t up to snuff. Normally you would have to re-render. But with this tip, you won’t! All you need is any Post-Production software that supports 32-bit. Since I normally use Photoshop, we’re going to go with that. And since Photoshop doesn’t take multi-layered EXR files, I’m going to be saving the Z-Depth pass as it’s own EXR.

If you aren’t familiar with .EXR files, I suggest you get on that! There’s nothing better in the end. They tend to be large files, and can take up space on your HDD very quickly. The reason being, is that they are true 32-Bit images. So this pretty much means almost every color, and light intensity is stored in every pixel! I’ll have to explain more on this later. Off to the Z-Depth!

Read more…

Author: Categories: 3D, Tips & Tricks Tags:

More Photography and Z-Depth Render Pass Tips

May 2nd, 2011

So I promise I’m going to get some 3D content this week! I know! I’ve been promising it for a while, and work finally seems like it’s going to be a little slow for once this month. I know I’ve been saying that for a while now, but I think it’s finally true.

Anyways… to business! So I’ve recently purchased a Nikon D7000 and have been a little trigger happy with it. So I’ve uploaded some new shots taken with it to the Flickr page. I’ve also been following two photographers for a while now, and I thought I’d share their portfolio’s with you.

The first Photographer is Lisa Bettany (aka MostlyLisa). You can find her work at www.mostlylisa.com, and she also as a pod/video-cast up at http://twit.tv/photo. Her work is absolutely amazing, and she also give a lot of good tips on her blog. So give her a look!

The second Photographer is Trey Ratcliff. You can view his work here: www.stuckincustoms.com. He specializes in HDR Photography. And I haven’t seen anyone else come even close to this level. His images are just breathtaking. And the cool thing is, his site is just full of tips and techniques on how he does his images in post-production. Not only that, he’s about to start up a 3 week, 9-class, webinar that goes over his whole workflow from start to finish! I’ve already signed up for it, so I’ll report back later on how it goes!

And now here’s a teaser for the Flickr Page!

hess_tower-001 fannin_street

goastros

joneshall-01 DSC_0874 copy

Ok! Still with me? So now for some 3D tips! I’m going to be creating a more detailed blog post for all this tomorrow. But incase I don’t get to it, here it is in text form at least.

So the best way I’ve found to render out a Z-depth pass is to render it as a 32-bit EXR. Why not just a jpeg or tga you say? If you save out your Zdepth pass as a 32-bit image, that is unclamped (and that is KEY), you’ll be able to change your min and maximum distance in Photoshop with the exposure control! Hard to imagine, but you won’t have to re-render the Z-Depth pass at all! If it didn’t come out exactly like you wanted it to, that’s ok. Just open up the exposure control in Photoshop and play with the Exposure, Offset and Gamma. Each slider does something a little different, so you’ll have to play around to get the effect you are looking for. Once you do that, just copy the Z-depth pass to your PSD’s Alpha channel, and apply the Lens Blur filter like normal.

Now I’m not familiar with Mental Ray too much. But when you add the Z-Depth pass in V-Ray, you have to uncheck “clamp z-depth”. If you don’t the exposure command won’t work like it should. Also, when you save out the Z-depth, you’ll want to make sure you set the “TYPE” from “RGBA” to “RGB” (only if you plan on going into Photoshop). Doing this won’t save the alpha channel with the Z-Depth pass. You will have holes in your image if you do this, and it is a pain to clean up and to get right.

Again, I’m going to write up some steps with some images later to better explain myself. Though if you have any questions, feel free to email myself!

-Scott

Author: Categories: 3D, Photography, Tips & Tricks Tags:

More Photography from Vegas!

April 11th, 2011

So I’ve done another quick Photography Update. These are some pictures I’ve had on my camera since Christmas that I’ve been meaning to upload. So I hope you enjoy while I get my other content ready for publishing! You can see the rest over at my flickr page!

DSC_0770 copy

DSC_0768 copy

-Scott

Author: Categories: Photography Tags:

It’s been a while!

March 9th, 2011
Image004

So it’s been a while, but I’m still alive! I have been crazy busy with work these past few months. Gensler has been keeping me locked up in their Las Vegas office since last August! (Not that I’m complaining by any means!) But now my time here is starting to come to an end, and I have lots of things planned for the site! Yes, even that review of The CGSchool will be going up! But I have something called “My Tool Kit”, which will be a compilation of scripts I use on a daily basis. These are not scripts I have written myself, just a series of links to download them. I also have some small tips,some tutorials, and a complete project walkthrough in the works. Sadly though all my most recent work is still under heavy NDA. But I will be getting some up in the next few months for sure. In the mean time, keep this bookmarked!

-Scott

Author: Categories: 3D Tags: